What’s in the box?
the assumption that the player should always be
in control.
2026
Physical Computing, Arduino, Unity
Concept
This project reimagines the classic game of Tetris by reversing the traditional relationship between player and computer.
In standard Tetris, the computer decides which shape appears and the player decides where to place it.
In our version, the computer chooses the lane while the player physically constructs the tetromino they want to send into that space.
Players build shapes using a set of magnetic blocks placed on a custom sensing board connected to Unity. By combining physical making with digital gameplay, the project transforms Tetris from a game of rapid reactions into one of negotiation, adaptation and shared control.